Workshop
Digital Visual Effects at Weta Digital
Tuesday, 29 November, 9am, whole day
Venue: Seminar Room 1
Level: Beginners
Organiser: Matt Aitken, Digital Models Supervisor at Weta
Timetable for this workshop.
This
full day course offers a rare chance to go behind the scenes at
multiple Oscar award winning visual effects house Weta Digital Ltd.
Presented by Matt Aitken, one of Weta Digital's Supervisors, this
course will give a detailed insight into the work Weta has been doing
on films like the Lord of the Rings trilogy. Using example shots from
Weta's film projects Matt will look at the contribution made by the
various departments within the facility such as modelling, animation,
lighting and compositing to the realisation of digital creatures,
digital doubles, crowds and environments. By following visual effects
shots from previsualisation to final composite attendees will gain an
in-depth insight into the creation of advanced visual effects such as
Gollum.
Pre-conference workshop
Pixar's RenderMan for Artists
Monday, 28 November, 8.30am, whole day
Venue: Linux Lab, 539 Castle Street
Level: CG professionals and students of 3D graphics
Organiser: Malcolm Kesson, Savannah College of Art and Design, Georgia, USA
Timetable for this workshop.
Traditionally
it has been difficult for artists and designers to make creative use of
Pixar's RenderMan technology. It often seems that without a background
in computer science the learning curve to getting started with
RenderMan, especially in relation to exploring the shading language, is
too steep. Rarely are there opportunities for artists and designers to
be given a basic hands-on introduction to RenderMan, its Shading
Language or, for example, its use with Maya. The purpose of this
tutorial provides just such an opportunity. The content of the tutorial
is drawn from 6 years of experience of teaching RenderMan to
undergraduate and graduate students of art. The tutorial will have
hands-on exercises on PC. Each participant will receive a CD-ROM
containing the specialized RenderMan text editor among others. Having
attended the tutorial, participants will have a good foundation on
which to base their own investigations of the shading language and the
integration of RenderMan and Maya.
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